For the Sonic Acts Festival in Amsterdam (NL) I have been working
on archiving recorded festival material and creating a screen design out
of the new modular Sonic Acts style. Here’s the trailer I cut out of the
material from the editions of 2006 and 2008:
You can also DOWNLOAD the Sonic Acts screen saver (for Mac)
– unzip the package
– move .qtz file into Macintosh HD/Library/Screen Savers
– select sonicactsscr_[bbachler2008] in the Screen Saver preference panel to activate the Sonic Acts saver
Matter is the third part of a series in which Liesbeth Koot works on the combination of dance and film/new media. The first two parts resulted in short experimental films, this third and last part in a live performance. The performer is, through the use of tracking software, translated into moving image and sound. Because of this, her environment becomes a sort of alter ego.
The idea for Matter originated in Ovid’s ‘Metamorphosis’, a poem that is based not in fysical reality but in mythology. Ovid describes a long series of transformations.
Matter is made by Liesbeth Koot in collaboration with Inari Salmivaara, Lucas van der Velden, Gideon Kiers, David Kiers and Birgit Bachler.
Shake Your Disco is the final work piece of my BA graduation thesis. Based on the
theoretical part of my written thesis Move Your Music
I designed a system to realize the idea of an interactive dance floor environment.
Dancers in the crowd are wearing an iPhone or iPod Touch that send motion data
of every single person to the system, that adapts the mood and style of the played
music to the overall dance activity of the crowd.
The design goal was to build a playful multi-user system that can be easily
used by non-professional while generating high-quality sound and image.
Therefor the iPhones serve as invisible wearables for the crowd that also allow
single dancers to contribute solos to the overall performance.
The accelerometer data of every device is sent via wireless network to the host
computer running MaxMSP. The system evaluates the incoming data and
forwards it to the sound and image processing units. In an early sketch of the
project Ableton Live handles the sound mixing while Modul8 is used for the
The final prototype used for the BA presentation was optimized for
the input of three dancers and used music samples (C) by WORM Rotterdam
for sound output.
In April 2008 I came to Rotterdam to do an intership at the Dutch artist collective Telcosystems. One of my tasks included
cutting a showreel out of all the material they have produced since Telcosystems was
founded in 2001:
Some visual research and experimentation with Max5/Jitter on image-composition, distortion and remix working with feedback loops on still images (here the logo of WORM Rotterdam (NL) and later on adding live video input.
Move Your Music is the theoretical part of my Bachelor thesis. In order to build
an interactive dancefloor myself in the second practical part I investigated
in already existing musical systems that allow also an untrained user to perform.
I especially focussed on dance-related and crowd-driven technologies.
DOWNLOAD Move Your Music in .pdf format (4.7 MB) here.
In the course of a university project I founded the virtual company MISHA. together
with my colleagues Julia Kloiber, Helmut Munz and Dimitri Moustakidis.
The result of our Offroad Video Production Company was beside creating two
video works for clients building up a whole corporate identity and defining
a business plan for MISHA.
Our first work was producing catchy clips for the hairdresser Olivers Haarwerkstatt
in Graz (A).
A black and white collage of people’s portraits focused on the dancing hair while
their faces merge to strange blurry forms.
The clips have been shown in an endless loop on three screens in the
shop window of Oliver in the center of Graz.
“Spiel mit den Gedanken” is a concept I developed for Asset One and
realized with MISHA.
The story plays with urbanity, imagination and magic.
The film location which shows vast grassland is supposed to be a totally new
built quarter of Graz in 2017. The video has been shown in summer 2007
to the visitors of a tennis match taking place on that area to show the sketch of
an emerging idea how to build the future.
As a final project of our Media- & Interactiondesign Major at the University
of Applied Sciences Graz we produced the CollegeTV live programme Mauerspiele.
For this project we didn’t only produce short films for the program,
but designed a whole concept by creating an absolutely new interactive
format of TV including its advertisement, internet presence with a live stream,
posters flyers and an appropriate after show party.
Our guests had to group around interactive tables where with interfaces related
to a certain video clip. By playing games on the big screen against each other
they decided which clip is being shown next.
Together with Dimitri Moustakidis and Barbara Helbich I formed the
‘advertisement column’ group. Our interactive table included a life size advertisement
column and a small handy rotatable column mounted on a Berlin city map in
black and white. Via a VVVV patch the player in the audience could steer his avatar on
the big screen and fight the opposing teams in the audience in classic video games
such as Space Invaders or Pong.
The Mauerspiele format should be an experiment in breaking the linear order of
a conventional TV program by involving the audience in a simple but playfully
interactive way. The central topic of all produced clips was Berlin.
My tasks included the line producing of the whole event and operating a live
camera during the event.
The documentary “Who’s Afraid of Kathy Acker”, where I worked on video graphics, premiered on 17 December 2007 at MoMA in New York.
A multi-layered work featuring animation, archival footage and interviews with the likes of William Burroughs, Carolee Schneemann and Richard Hell, Who’s Afraid of Kathy Acker by Austrian artist Barbara Caspar and co-produced by Annette Pisacane (Nico Icon) and Markus Fischer, is a thoughtful and creative film biography/essay on the late outlaw writer and punk icon, whose formally inventive novels, published from the ’70s through the mid-’90s, challenged assumptions about gender roles, sexuality, and the literary canon.