Data Commodification Workshop at Transmediale

Together with Walter Langelaar I will present a Data Commodification workshop at Transmediale 2015 in Berlin, with this year’s topic “Capture All”.

Transmediale Capture All

Sun 01.02.2015, 3:00 pm
Haus der Kulturen der Welt, Foyer Hub 2

Departing from the recent Commodify.us web application (an artist-run Internet startup producing projects to help individuals capitalise on their online monetary potential) this workshop aims to put some of the server-side tools employed by the project back into users’ hands. Participants will have the possibility experiment with personal and/or open Facebook or Google+ profile datasets, quantify and visualise relational data and essentially establish a currency conversion of their online presence, potentially viable for further marketing or for use as creative material and critical reflection.

Big Data Wall Fillers as Screen Saver at Piksel

Piksel is an annual event for artists and developers working with free and open source software, hardware and art. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free and open source software.

Piksel Logo

The work shown in the PIKSEL SAVERS is a rendition based on an open dataset of nuclear power plants worldwide, and their distance to Bergen, located in the centre of the screen.

Copy Wildy wins NZOSA Art Award

I’m very honoured that my exhibition Copy Wildly won the Open Source Use in Arts award on Wednesday night.

The New Zealand Open Source Awards recognise and promote:

  • the contributions of New Zealanders to free and open source projects and free and open source philosophy
  • exemplary use of free and open source by New Zealand organisations.

Open Art Award

This award recognises use of free and open source for creative endeavours of the arts in New Zealand.

Winner:

  • Birgit Bachler’s exhibition copy wildly

Finalists:

  • 19 Tory St
  • Douglas Bagnall for the Recur project

Birgit Bachler wins the arts award

Big Data Bastelstunde @ADA Meshcities Auckland 2014

ADA Mesh CIties 2014
Big Data Bastelstunde (“Big Data Craft Hour”) is a one hour workshop exploring the art of generating wall paper patterns from open data sets.

Birgit will bring datasets she has worked with and invites participants to bring their own datasets. During the workshop will introduce ways to use the programming environment Processing to render abstract spreadsheets into nifty patterns for home decor.

More info on the workshop >here<

The ADA Network is New Zealand’s national research network for critical discussion and presentation of digital and media arts.

Arduino Day Wellington, 2014


I’m organizing the New Zealand Arduino Day 2014 at Victoria University of Wellington, NZ.
With presentations by Anne Niemetz, Wyatt Page and Josh Bailey, working demos by Walter Langelaar, Adam Ben-Dror, Mo Zahreei, Ted Apel, Blake Johnson and Henry Dengate Thrush.

Read my guest blog entry about the day on Technology Valley.

Moodbank – a roundtable discussion

I was invited to take part in the roundtable discussion together with Dr Sarah Elsie Baker, Vanessa Crowe, Sophie Jerram, Amanda Levey, Dr. Dan Weijers and Matthew Ellingsen.

Moodbank is a pop-up bank and art project where you can visualise, deposit and exchange mood. 29 Manners Street, Wellington, 13th – 22nd March 2014.
The Moodbank is a collaborative project led by Vanessa Crowe and Dr Sarah Elsie Baker, run with support from Victoria University of Wellington, The Public Art Fund and Urban Dream Brokerage.

The project consciously acknowledges and validates all moods rather than just those that are deemed valuable in consumer culture. We want to provoke debate regarding appropriate/inappropriate emotion and the privileging of happiness. By mimicking and subverting the aesthetics of a bank and by contrasting analogue and digital data we hope to draw attention to the processes in which our feelings become commercially valuable. In our attempt to make the collective mood of the city visible we propose a social rather than an economic form of exchange. Mood is intimate, relational, and contextual; it is complex, contradictory and messy. By visualising how we feel we are recognising the value of the often unseen emotional experiences that make up our collective mood.

Moodbank Image

The discussion surrounded the issues of collecting citizen data and rendering moods through analytic algorithms, giving mood a quantifiable value. In contrast to online data acquisition the moodbank allowed any deposit, the deposit slips are predominantly human-readable and very insightful. I am looking forward to seeing the posters based on people’s mood drawings spread around town and gaining more attention for this intriguing project.

http://www.moodbank.co.nz/

Copy Wildly conclusion

Thanks to all participants of the Copy Wildly finissage and for all the valuable feedback and discussion during the workshop session. I hope to hear back from anyone who is working with the material on the USB-stick, and I’m looking forward to bring this show to more places and expand more on the idea of “art on a stick”.

CopyWildly_workshop

Copy Wildly Workshop + Finissage

Screen shot 2014-03-04 at 15.12.05

The exhibition Copy Wildly is running for one more week and closing with an in-gallery workshop and finissage on Sat 8 March, 2pm. This will also be the last chance to copy the source codes of the exhibition on a USB-stick or buy one from the Limited Edition stack.

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We’ll start off with a tour through the show and then have a look together how to rebuild/recreate the artworks with the help of the data on the stick.

We’ll discuss the technical and conceptual aspects of the works. I can give you a peek behind the interfaces, show and explain the hardware and software behind all works. We’ll have a look at some of the code (Python, Bash, Processing), web interfaces (HTML, CSS), hardware (Arduino) and discuss possibilites of rebuilding/modifying the existing works with and without previous coding experience.

RSVP via Facebook or send me an e-mail me {ät} birgitbachler {dot} com.

If you have a specific question already, let me know before Fri 7 March.

 

Wellington Music Tech Fest Hackathon

Music Tech Fest visited Wellington as part of Sounds Aotearoa Market 26-28 Feb 2014, and hosted the first music hackathon of a big world tour 2014 at Mac’s Function Centre.

Music Tech Fest Logo

I worked on the Baboom challenge and developed a prototype of a music vizualiser. The concept was not to just visualize the music based on audio analysis and metadata drawn from the EchoNest API, but also read from the sensors of the device a song is being played from. The prototype involved reading the 5 most prominent ambient colors in the room through the webcam and have the colors of the vizualisations respond to that. The prototype version has been developed in Processing. Future versions could implement more sensor readings from the device like location, ambient noise plus feeding data from social media.

More amazing hacks developed during the 24 hours can be found on the Hackerleague Site.

Copy Wildly Solo Exhibition

‘Copy Wildly’ is a new exhibition by Austrian artist Birgit Bachler featuring a playful
electronic spectacle of internet culture, media interventions and data appropriation.
The entire content and source code of the show is re-distributed on custom made USB-sticks.’

The show is part of this year’s Fringe Festival and runs from 14 February – 8 March 2014.

The accompanying workshop will be held on Saturday March 8 at 2.00pm in the gallery.

Visual Documentation
Facebook event
Fringe Festival Page
Toi Pōneke Gallery on Google Maps

copy_wildly_flyer

Like Reality in LEA Vol 19 Issue 4 Without Sin.

I am very proud that my text “Like Reality” is featured in the Lea Electronic Almanac issue titled “Without Sin”. The full article is available in pdf form here, check here for the entire publication.

What is the relationship between contemporary digital media and contemporary society? Is it possible to a„ffirm that digital media are without sin and exist purely in a complex socio-political and economic context within which the users bring with them their ethical and cultural complexities? This issue, through a range of scholarly writings, analyzes the problems of ethics and sin within contemporary digital media frameworks.

Gamification

gamification_kwartaal2

The elective “Gamification”, which I taught in trimester 2 2012/2013 at the Willem The Kooning Academy in Rotterdam. Students got introduced to the basics of game-design, game-theory and game-mechanics in order to design game-mechanisms for non-game-related environments. Besides keeping a critical eye on how Gamification can manipulate social behavior students developed prototypes for a gamified learning environment. Prodemos invited students to develop new game ideas for their space and presented their ideas in a pitch situation, where three were selected for further development.

Find Someone With A Fax Machine

Find Someone With A Faxmachine is a Urban Multiplayer Game with the goal to find as many usable fax machines as possible within a given time frame. The Fax Machine, a once so glorious piece of technology has almost disappeared from the communication landscape. Players are invited to find and explore the last resorts, where the Fax Machine still states a main part of the office or home interior.

FindSomeoneWithAFaxmachine

The game was enthusiastically welcomed to premiere at Play Vienna 2012, but ironically, the festival organizers were not able to find a functioning fax machine in Museumsquartier to be used as a base station for the game. Another attempt to play the game is planned for 2014.