I am excited about the launch of Hamster 2, featuring my piece Unwrapping di4lo9s in which I reminisce about re-visiting the first artwork I have publicly exhibited in Aotearoa/New Zealand. di4lo9 is a local anonymous Wi-Fi messaging network for leaving messages in public space. After several public exhibits I decide to re-connect to the piece […]
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Couldn’t make it to Amsterdam? A recording of my talk at the Sonic Acts Academy is available on Youtube. Let me know what you think 🙂 – updates on my research are available on wildthings.io
I am organising the inaugural Open Jam Aotearoa together with Chris Wratt and Tristan Bunn at the School of Music and Creative Media Production at Massey University Wellington. The idea to create an event like Open Jam Aotearoa was born one night at the artist-run venue Pyramid Club during Chris’ workshop on “Boring Video Games”. […]
I am honored to give an artist talk “Live Streams – Materialising a more-than-human Internet of Things” at this year’s Sonic Acts Academy in Amsterdam (NL): “How can we learn from the more-than-human world when building networked media? Departing from the concept of an Internet of Things as a means to give voice to non-human […]
I’ll be presenting my PhD research at ISEA International Symposium on Electronic Art 2017 in Manizales Colombia. Wednesday June 14, 2017 17:10 Universidad de Caldas Sede Central Auditorio Humberto Gallego Gamboa Calle 65 # 26 – 10
I’m honored tp be part of this year’s Upstream Art Trail in Brooklyn Wellington with the first public exhibition of my design research wildthings.io. The work Motorua Transmissions will be up and running 2-5 March at the top of Central Park.
Together with Walter Langelaar I will present a Data Commodification workshop at Transmediale 2015 in Berlin, with this year’s topic “Capture All”. Sun 01.02.2015, 3:00 pm Haus der Kulturen der Welt, Foyer Hub 2 Departing from the recent Commodify.us web application (an artist-run Internet startup producing projects to help individuals capitalise on their online monetary […]
Piksel is an annual event for artists and developers working with free and open source software, hardware and art. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and […]
I’m very honoured that my exhibition Copy Wildly won the Open Source Use in Arts award on Wednesday night. The New Zealand Open Source Awards recognise and promote: the contributions of New Zealanders to free and open source projects and free and open source philosophy exemplary use of free and open source by New Zealand […]
Big Data Bastelstunde (“Big Data Craft Hour”) is a one hour workshop exploring the art of generating wall paper patterns from open data sets. Birgit will bring datasets she has worked with and invites participants to bring their own datasets. During the workshop will introduce ways to use the programming environment Processing to render abstract […]
I’m organizing the New Zealand Arduino Day 2014 at Victoria University of Wellington, NZ. With presentations by Anne Niemetz, Wyatt Page and Josh Bailey, working demos by Walter Langelaar, Adam Ben-Dror, Mo Zahreei, Ted Apel, Blake Johnson and Henry Dengate Thrush. Read my guest blog entry about the day on Technology Valley.
I was invited to take part in the roundtable discussion together with Dr Sarah Elsie Baker, Vanessa Crowe, Sophie Jerram, Amanda Levey, Dr. Dan Weijers and Matthew Ellingsen. Moodbank is a pop-up bank and art project where you can visualise, deposit and exchange mood. 29 Manners Street, Wellington, 13th – 22nd March 2014. The Moodbank […]
Thanks to all participants of the Copy Wildly finissage and for all the valuable feedback and discussion during the workshop session. I hope to hear back from anyone who is working with the material on the USB-stick, and I’m looking forward to bring this show to more places and expand more on the idea of […]
The exhibition Copy Wildly is running for one more week and closing with an in-gallery workshop and finissage on Sat 8 March, 2pm. This will also be the last chance to copy the source codes of the exhibition on a USB-stick or buy one from the Limited Edition stack. We’ll start off with a tour […]
Music Tech Fest visited Wellington as part of Sounds Aotearoa Market 26-28 Feb 2014, and hosted the first music hackathon of a big world tour 2014 at Mac’s Function Centre. I worked on the Baboom challenge and developed a prototype of a music vizualiser. The concept was not to just visualize the music based on […]
‘Copy Wildly’ is a new exhibition by Austrian artist Birgit Bachler featuring a playful electronic spectacle of internet culture, media interventions and data appropriation. The entire content and source code of the show is re-distributed on custom made USB-sticks.’ The show is part of this year’s Fringe Festival and runs from 14 February – 8 […]
I am very proud that my text “Like Reality” is featured in the Lea Electronic Almanac issue titled “Without Sin”. The full article is available in pdf form here, check here for the entire publication. What is the relationship between contemporary digital media and contemporary society? Is it possible to affirm that digital media are […]
Here is the poster I made for the 2013 Resident Art Show at Toi Pōneke Arts Center titled “The Affordable Christmas Art Show”. A quite summery BBQ sunset illustration of the arts center.
The 15th Sonic Acts festival titled “The Dark Universe” took place from 21 – 24 February 2013 in Amsterdam, NL. Here are some fine cut video impressions of each festival day: The video of the exhibition opening can be found here: Check out more video documentation of Sonic Acts on the Sonic Acts vimeo channel.
The elective “Gamification”, which I taught in trimester 2 2012/2013 at the Willem The Kooning Academy in Rotterdam. Students got introduced to the basics of game-design, game-theory and game-mechanics in order to design game-mechanisms for non-game-related environments. Besides keeping a critical eye on how Gamification can manipulate social behavior students developed prototypes for a gamified […]